I did not try the multiplayer so this review will only cover the campaign along with the campaigns in the Quake II mission packs, The Reckoning and Ground Zero, both released in 1998. But I think that’s because of the multiplayer and id Tech 2 engine, itself, which was used to power several games in the late 90s and early 2000s. I guess you could say Quake II was another revolutionary shooter or at least a very popular one. From what I understand, this was supposed to be an entirely new game and IP, unrelated to the original, but, ultimately, the developers decided to call it Quake II. Quake II deviated away from the dark fantasy stuff of the original in favor of a pure sci-fi theme. It was ported to several other systems in 1999, with the Nintendo 64 version consisting of an entire new set of levels.
Developed by id Software and published by Activision, Quake II was released for PC in December, 1997. In our review of Quake, I said this is a very inconsistent series and that all started with Quake II. In my opinion, Quake is also the most unique game in the series due to its dark fantasy theme and aesthetic. Quake’s gameplay was definitely familiar to anyone who played Doom but its full real-time 3D rendering was a breakthrough for the gaming industry. id Software had developed another revolutionary shooter to follow Wolfenstein 3D and Doom that came before it. The original Quake released in 1996 and was all the rage.